Tuesday, January 27, 2009

Damage meters

OK, quick post on my opinion of DPS numbers and the importance of these numbers. While the fact that these numbers are relative to specific fights and roles in these fights should be recognized. Also, it should be noted that group composition will have varying effects on the end result of DPS for a given fight. Example: moonkin aura, retribution aura … These numbers do have importance in that if the group doesn’t have enough DPS they will not finish a fight. All of the little sayings being passed around are true to some extent. If a healer dies it’s the tank’s fault. If a tank dies it’s the healer’s fault. If a DPS dies it’s the DPS’s fault. The exceptions are important as well. If melee DPS dies on a boss that does AoE or in a fight where the boss will strike the person in melee with the most HP whose fault is it? If the tank dies because the healer ran out of mana whose fault is it?

While healers and tanks don’t like seeing the damage meters being flashed up, since they are not high on them, the numbers are still important to let people know where they stand in comparison to the rest of the raid/party. Attention should be paid on whether the DPS in question has other duties assigned (sheep, trap or banish to name a few.) But, the blanket DPS numbers are not important comments or the sarcastic “oh that’s important” remarks are just as unproductive as rubbing people’s noses in their lower DPS numbers

No comments:

Post a Comment